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Welcome to the Serpent’s Tale, where I cover tips, tricks, and exciting things from within the TTRPG sphere!

Greetings!

Welcome everyone to the second issue of the Serpent’s Tale! I will be covering exciting announcements from Voltaic Overdrive, tips & tricks, along with exciting development log updates for behind the scenes content before it hits prime time. Without further ado, let’s get into it!

Tips & Tricks

Do your dungeons feel like they’re empty, almost like they lack purpose? Does it feel like your players are drifting from room to room, just going through the motions of slaying monsters, solving traps, and taking loot? 

Try adding different factions to your next dungeon! Having multiple groups each with their own wants, needs, and issues can make your dungeons feel more lively. It gives the players an additional way to interact with dungeon, leading to emergent gameplay and unaccounted for outcomes. The players will feel like they have more agency to leave their mark on the world, and it can lead to some unexpected consequences and outcomes.

Behind the Scenes – New Game Updates 👀

Between May and June of this year I decided I was going to create my very own tabletop RPG game! My goals were simple:

  1. Keep it lightweight (OSR/NSR inspired)
  2. Make it lethal
  3. Nail that 80’s dystopian future feel

Melding my love of 80’s sci-fi anime with the likes of 80’s R rated action flicks, the game follows mercenaries, corporate drones, ex cons, and hackers as they try to scrape by in the city of New Houston. Combat is quick and deadly (usually less than 5 rounds), characters and their bodies can be fully modified, and the game uses a unique dice pool/dice ladder hybrid system. Gone are the days of super swingy fights. The better you get, the higher your average roll goes up. The game is a riot to play, and can be deadly with the wrong moves. I’ll share more pieces as we get closer to the “beta” release, but I’m super excited to show it off to the world.

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